Academy (Page 22)
-
How to get the most out of a games convention
Road to Rezzed: PR execs share their tips on dealing with press, consumers and making your booth sing
-
"People don't leave companies. People leave their leads"
Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy
-
Four simple ways to get more influencers covering your game
Innervate consultant Becky Taylor offers GDC 2017 attendees helpful advice on how to attract YouTubers and streamers
-
Tips for writing better marginalized characters
Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators
-
The GamesIndustry.biz Podcast: When crowdfunding fails
New episode available to download now, featuring ICO Partners' Thomas Bidaux
-
How to get your US patent approved faster
IP law expert Bruce Itchkawitz details how games developers can use expediting channels to increase their chance of success at the USPTO
-
What your game's price really means
For indies, determining how to price a game isn't just about "fair value." Scott Brodie offers a how-to pricing guide to help you figure it out