Academy (Page 2)
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Tips and tricks for building a QA portfolio
Dan Ahern gives advice on how to demonstrate your testing and reporting skills as you apply for QA roles
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How to get better game capture for your trailer
Specialists from The Trailer Farm share tips for getting great quality footage out of any game
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Humor in games: keeping it funny when going global
Alconost's Lizaveta Dziahel explores the intricacies of translating puns, jokes, and general comedy for other markets
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How game developers can help their players understand network issues
Mathieu Duperré looks at how players perceive problems like lag and latency, and what to do when issues arise
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What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
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Dealing with online hate: A crisis management handbook for video game developers
TinyBuild's Alex Nichiporchik gives pointers to maintain positive relations between devs and their communities
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Is it a good time to be an indie dev?
Jason Della Rocca assesses the state of play for small creators, limited opportunity on mobile, and the evolution of subscription services
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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Four lessons Apex Legends: Mobile can teach about porting AAA franchises to mobile
GameRefinery's Erno Kiiski looks into what makes Respawn's smartphone spin-off a successful handheld title
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Chella Ramanan’s guide to getting the most from your game-making journey
The Before I Forget writer shares how to thrive and enjoy building both indie and AAA titles, and explains key differences between writing and narrative design
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The hidden costs of indie game development
Experts explore the unforeseen financial challenges of indie dev, and how you can better plan your upcoming game development journey as a new studio
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A short guide to publishing on Amazon Appstore
Vladimir Romanov shares his experience working with Amazon AppStore and speaks about whether it's worth publishing your game on it
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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Fine-tuning Tunic's marketing message
Finji CEO Bekah Saltsman identified three problems heading into the game's release and five efforts to address them
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GI Academy Live continues today: Check out the full schedule
We continue with a Chella Ramanan keynote
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What to consider when licensing an IP into video games
Layer’s CEO and founder, Rachit Moti, shares licensing lessons on how game developers can build successful relationships with licensors
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Check out our GI Academy video series about careers and life in video games
First set of videos released ahead of next week's Academy event
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Tips for more immersive sound design
Unlock Audio experts give advice to developers wishing to add depth to their game audio
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Valve's six tips on optimising your game for Steam Deck
Alden Kroll and Erik Peterson share tips for developers looking to make their titles compatible with the handheld gaming PC
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The ultimate guide to pitching your game
Advice from all around the industry about how to pitch your game
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Don't do that: What to avoid when soft launching a game
AppQuantum's Sergey Ryabtsev and Alina Zlotnik reflect on the mistakes made on a cancelled project and share advice on soft launching in the mobile free-to-play space
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Pitching to work on a well-known IP
CEO Aj Grand-Scrutton talks through the process that gave Dlala Studios access to established characters like Mickey Mouse and Battletoads
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A guide to localisation in live-ops games
Fundamentally Games' Heather Pan explains the steps to adapting a live-ops game for a global audience
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The Children’s Code: What we’ve learned one year on
Wiggin's Isabel Davies and Patrick Rennie share key takeaways from the Information Commissioner's Office's engagements with games studios