The Chinese Room
-
Little Orpheus arriving next month following delay around Ukraine war
Comedic platformer, originally due in March, features several references to Soviet Russia
-
Little Orpheus release pushed back "in light of recent world events"
"We recognise some of the game's themes and content may be upsetting to players at this time," publisher Secret Mode says
-
How internships can drive more diversity into games
The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry
-
The Chinese Room has grown 10x since Sumo acquisition
Two founders have hired 17 new staff in the last three months for new project
-
Sumo Digital acquires The Chinese Room
Brighton-based developer of Dear Esther becomes the fifth Sumo Digital studio
-
Significant layoffs at The Chinese Room as studio goes dark for new project
"Is this the end? No, I don't think so," Dan Pinchbeck writes as majority of staff are let go
-
"This industry is not going to protect us. We have to learn to protect ourselves"
The Chinese Room co-founder Jessica Curry calls for greater diversity in the industry, says everyone needs to do their part
-
Games shouldn't have to be "defended from innovation" - Pinchbeck
Dear Esther creator talks about walking sims and questions what makes a game a game
-
Everybody's Gone to the Rapture picks up ten BAFTA nominations
The Chinese Room's game is out in front, with Her Story and The Witcher 3 picking up seven noms each
-
Dan Pinchbeck wins Writer's Guild award
Chinese Room co-founder picks up prize for Everybody's Gone to the Rapture
-
Chinese Room studio head leaving games
Dear Esther dev Jessica Curry cites health, toxic publisher relationship, industry's treatment of women as reasons for stepping away from the medium
-
Master Of Horror: Dan Pinchbeck
“The hate mail we got made Amnesia: A Machine For Pigs look like Sesame Street”
-
Amnesia director: "Diversity can only be a good thing"
Jessica Curry wonders why 'different' is such a threatening concept in game development
-
The Chinese Room: Balancing fun with terror in Amnesia: A Machine for Pigs
Dan Pinchbeck and Jessica Curry share dark thoughts; how they write horror, prompt emotions - and why they won't let the player off the hook
Congratulations on your first follow!
We'll send you an email whenever we (or one of our sister sites) publish an article on this topic.