Academy
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
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Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
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The overlooked keys to launching and sustaining games-as-a-service
As many GaaS have recently come to an end, Gamesight’s Yane An shares her golden guide to help teams build and evolve live service titles
Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
The overlooked keys to launching and sustaining games-as-a-service
As many GaaS have recently come to an end, Gamesight’s Yane An shares her golden guide to help teams build and evolve live service titles
Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
What it actually takes to secure your next voice acting gig
Unlock Audio's Bonnie Bogovich shares tips on how to boost your chances of getting a job voice acting for games
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Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
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A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
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How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects
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The overlooked keys to launching and sustaining games-as-a-service
As many GaaS have recently come to an end, Gamesight’s Yane An shares her golden guide to help teams build and evolve live service titles
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Comparing space oranges and zero-G apples: A deep dive into Everspace's Steam launch
Rockfish CEO Michael Schade busts some myths around Steam Early Access, wishlists, pricing, Game Pass, and more
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Give me the money: A mobile funding application guide
AppQuantum's Victoria Beliaeva details the whole process to get investment for a mobile project
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
-
An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
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What it actually takes to secure your next voice acting gig
Unlock Audio's Bonnie Bogovich shares tips on how to boost your chances of getting a job voice acting for games
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What is an open salary policy and should you consider having one?
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation