Working in games
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
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An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
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What it actually takes to secure your next voice acting gig
Unlock Audio's Bonnie Bogovich shares tips on how to boost your chances of getting a job voice acting for games
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What is an open salary policy and should you consider having one?
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation
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Tips to support your neurodiverse team
Auroch Digital's Hannah Corcoran shares ways studios can create a better environment for their neurodivergent staff
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A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
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So, you want to establish your own pizza plac... Oh, wait, game dev studio?
Mario Leśniewski looks at the challenges of starting up a games studio – through the metaphor of making pizza
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I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
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Tips and tricks for building a QA portfolio
Dan Ahern gives advice on how to demonstrate your testing and reporting skills as you apply for QA roles
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Is it a good time to be an indie dev?
Jason Della Rocca assesses the state of play for small creators, limited opportunity on mobile, and the evolution of subscription services
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Chella Ramanan’s guide to getting the most from your game-making journey
The Before I Forget writer shares how to thrive and enjoy building both indie and AAA titles, and explains key differences between writing and narrative design
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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Check out our GI Academy video series about careers and life in video games
First set of videos released ahead of next week's Academy event
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How to get a job as a product manager
The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
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How games studios can navigate the UK’s immigration system
The games industry boasts one of the most international workforces in the UK. The government’s sponsor licence is its key, say Laurence Keir-Thomas and Steve McCaig
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What it takes to be a great game producer
Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field
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Recruiting games talent from overseas
Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success
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How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
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Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must
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Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth
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How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
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How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
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What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it
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An introduction to games technical art
Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one
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